How People Learn
  • Schema: Mental file cabinets, sort, categorize, compare and contrast
  • Social Learning: learn from the environment and from each other; a wiki provides social learning in an elearning environment; people gain knowledge and learn acceptable behavior from the group.
  • Emulatory Learning: We watch and we copy what we observe. We see - we imitate.
  • Communities of Practice: People who share interests and skills like to work together. Learners thrive in a friendly, non judgmental environment
  • Social Practice: application, learn by doing
  • Experiential Learning: when simulations, role-playing, and virtual worlds have a corresponding real world counterpart then it is possible to experiential learning. connect concepts to prior learning, involves field work, data collection, peer interaction; share experiential by posting videos and instigating a conversation about it in the form of comments
Conditions of Learning
  • Receptive to new ideas and interest captured
  • Emotionally engaged (curious, puzzled, or emotionally connected)
  • Connect content to their lives, controversies, current issues
  • Include multimedia and inviting interface
Robert Gagne's Conditions For Learning/Instructional Events
  1. Gain attention
  2. Inform learners of objectives and create level of expectation
  3. Stimulate recall of prior learning that relates
  4. Present instructional content
  5. Guide students by creating categories and sequences
  6. Encourage performance and practice
  7. Provide feedback
  8. Assess performance
  9. Apply knowledge to job or activity
Last modified: Monday, July 5, 2010, 9:25 AM